Every student in the U.S. is exposed to these phrases: "...Life, Liberty and the pursuit of Happiness" and "...with liberty and justice for all." Because we live within the confines of an established, artificial system, it makes sense that we must understand the limits of those constructs. However, there seems to be an increasing amount of disagreement about where to draw the line on liberty. Since this concept is central to the founding and existence of the U.S., who is it that decides what it means? There are numerous laws and legal interpretations, but no particular committee or public office devoted to exploring what liberty means as times—and technologies—change. Additionally, how do everyday people conceive of liberty? Do we understand it as static, or as something adaptable? Do we only think we are free because we are told that? Is it that we are surrounded by media and other influences which tell us that this is what "freedom" is and so we accept this? Are there natural limitations—or only artificial ones—in modern society? These are more than "academic" questions, removed from the mundane concerns of regular people. In fact, they are questions essential for every citizen to consider because they lay the foundation for all questions that come after. Our understanding of liberty sets the limits and expectations about all decisions and questions which follow. If one thinks that liberty extends only to here, then one has difficulty asking what lies over there. These are the beginnings of liberty: thinking there is something which I have that allows me to take action or something I lack that keeps me from taking action.
There is—once again—an interesting aspect to games which is pertinent here. In part, this is because games are also artificial systems. Any game establishes what is allowed or prohibited on the path to victory. These rules are the freedoms players are allowed within the game, but they also reflect the degree to which players give up doing other things which might benefit them. The only succor we may take is that every other player is also bound by the same rules. Additionally, there are the physical parameters to games, but then there are the
"soft" limits which determine optimal strategies and "hacks","cheats", or "exploits", especially in video games. Knowing how to work within the game's confines, yet still make marginal
advances over other players, can confer large gains over the course of
play. This analogy for liberty in real life is especially pertinent in video games using progression, quests, or achievements. These are things which limit a player's development until met or confer advancement (or extra benefits) when completed. They can provide incentives to play certain ways or make particular choices when they are solely achievable through the methods a game maker decides. It then behooves us to ask "who made the rules to the game of 'real life'?" and what have they incentivized or prohibited?
The overall concern of this discussion regards infantilization and disempowerment. Infantilization is the process of keeping or reducing someone to a less active status, to make decisions for them, and/or hobble their development. This may seem like it creates a dependent who then requires care-taking, but is often done for power; either the feeling of having power over another or to add that person's power to theirs. To act on behalf of another confers the power of the other onto the action-taker. This is the basis for representatives in a "representative democracy": the power of those citizens is conferred to their elected official who acts on their behalf. However, it often seems less like representatives actually enact "the will of the people" but are utilizing their power to benefit themselves. It seems self-evident that everyday people will vote to give themselves more control, liberty, and power over their own lives, yet their representatives are often doing the opposite. Instead of having more freedom, more free time, and better education to make informed decisions and participate in their lives (including governmental decision-making), people in contemporary society are infantilized. We are told that people are selfish, ignorant (if not downright stupid), panicky, greedy beings and it is better they do not have too much freedom. It may be better if we challenge those assumptions and demand remedies instead of accepting such a disempowering message.