03 December, 2016

Gaming for Those Who Do Not Game

I propose that social media are MMORPGs for non-gamers. What is a Massively Multi-player Online Role Playing Game (MMORPG)? People think of World of Warcraft, League of Legends, and others [see Wikipedia]. Essentially, it is an online game environment with artificial rules and imposed goals. Create an avatar, interact with others inside the game environment, and collect items and experience that demonstrate ones' coolness. People complete in-game actions together and can make real-life friends; others join to enjoy time with friends they already know and bond more.

What is social media? An artificial environment where people create profiles that reflect what they wish for themselves, post only what appeals, mirrors the experiences that others will enjoy or envy, and has pluses and minuses (votes) to demonstrate ones' status. Instead of prehistoric, futuristic, or fantastic warriors or wizards, people choose from the 'perfect spouse', 'renegade', or 'enviable go-getter' roles. These take practice as the rules are not clear at first; the longer someone plays the social media game, the better they are able to do it. Again, some join and meet up with others in-game; some join because they know people who already participate.

This is not just an amusing example of unconventional comparison. I think this is important to recognize these parallels because they are both games. Only one of the categories, however, is recognized as a "frivolous game", even though they both are. Some people, in both camps, take it seriously, and create real-world consequences for themselves and others. I think that adjusting how social media is perceived could relieve the pressure that participants can feel. It's possible that letting things be what they are instead of making them more important will allow us to focus on what truly matters.